BlasTech E-11

The E-11 Blaster Rifle is one of the most famous rifles throughout several galaxies, as it’s been the standard issue for the Empire for several decades. But the real question is, just how good is it?

As we all know, MilSpec certainly isn’t a guarantee for quality, but simply as the establishment of minimum standards. And with the E-11 being in production under license on less than a dozen worlds even Imperial MilSpec is a floating goal. We’ve seen some problems with power-pack compatibility in some cases. But that doesn’t mean there’s a problem with the design because of that. That’s more of a quality control issue. Most of the time though, what we see from the E-11 series, is that they are extremely robust weapons with reliability like a solar cycle. You pull the trigger with a charged power-pack, and the E-11 will fire. Sometimes, even when the safety was on. This was a known defect, Safety Malfunctions have been all too common and usually blamed as a Training Issue, which I agree due to most Stormtroopers lack of weapons training due to budget cuts for Death Star projects, and new Troopers lack familiarity with the use of the weapons while in their Hard Armor uniforms.

The standard short power-pack, or “Shorty Pack” as the Stormtroopers are prone to call them, offers 200 full power shots on the Lethal setting, and 300 on the Stun setting, and about 600 on the Sting setting. The bigger “Bully Pack” ups that capacity for 500 full power Lethal shots. This is enough to keep you in the fight with any Rebel Scum you come across. And honestly, if you are having to reload, your tactics suck.

The Rifle is most often carried with the stock folded for ease of handling, transportation, and storage. But the stock can unfold for greater stability and accuracy if desired. The E-11 has been taken to task about accuracy concerns, but this is once again a training issue instead of a firearm issue. Stormtroopers, who use the E-11 the most, just about never extend the stock or even make use of the electro-optical gunsight, which offers IR/UV/Thermal targeting features. But other Imperial forces do, and they have no problem bullseyeing their targets out to the 500 meter max effective range.

Max Effective Range differs depending on the operational atmospheric environment. Extreme cold or humidity can shorten the max effective range to 300 meters. Other versions of the E-11 can extend the range out to 1200 meters, but they use a completely different powerpack that’s not compatible with standard issue rifles.

Really, the E-11 is a fantastic Blaster, and certainly fitting for all of our Imperial forces needing a rugged weapon. But like any weapon, it’s only as good as the Troops that use it. It’s our suggestion that improved training standards should be the priority over any weapon upgrade program.

7 thoughts on “BlasTech E-11”

  1. lol, nice!

    Real talk: I’ve been wanting to get a DH-17 to go with my 501st costume, but they’re damn near impossible to find, so I’m probably going to pick up an E-11 of some sort.

    1. That’s a good question. I’ve always been a fan of the guns by Jacobs and Torque. But lately, I find myself using more hardware from Maliwan and Tedior… With the exception of pistols from Vladof.

  2. Good review but I would like to see some penetration testing on static barriers and maybe some penetration testing on organic target substrate. Between the cold weather range limitations and the propensity of targets on ice worlds like Hoth to be either thick skinned or heavily clothed, a little info on real world performance would seem to be in order.

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