Ogre's Undying walk through:

 

The game starts with you standing outside the mansion. Turn around and get close to the gate and catch a sight of some beasts that you are going to be fighting in the game. Turn back towards the house and while avoiding the rats crossing the grounds head towards the door. Right before you head up the stairs, you will be tuned into a "hot point" so to speak, by either a whisper telling you to "look around" or if you have the stone equipped it will start to glow. Turn on your scrye by hitting the right mouse button as it should already be enabled by default. In the future to access your different spells and enable the one you want just hit your "end" button on keyboard, highlight the spell you wish to use, and click it. The enabled spell will appear in the lower right hand side of the screen. After you witness the scene at the "hot spot" so to speak, enter the doors to the mansion. If you go over to the gardener working the bushes on the left hand side of the main door, he will speak to you in a little cut scene, but its not important to the objective at hand. "Loading Screen"

Your character will introduce himself, and the maid will tell you a little bit about how they didn’t think you would come. Also you will hear that Jeremiah Covenant is in a bad state of health. The maid will keep talking to you as you follow her up the main flight of stairs and towards a door leading down to Jeremiah's bedroom. She will also explain that most of the staff has been let go and that electricity is really only in the living quarters of the mansion. You can normally click the right mouse button to get by these cut scenes but not this one. You have to wait until she is done filling you in until you can get control over yourself again. "Loading Screen"

Mansion

Your now in the hallway 1eading to Jeremiah's bedroom. Just follow it to the right where you will get a first glimpse of Aaron. After cut scene follow hallway to the left and watch yet another cut scene. Go down the hallway to the big door and grab the (1) health pack. Turn around and face where you came from and enter the door that is now on your right. The other door is stuck. Enter Jeremiah's bedroom. "Loading Screen"

Listen to Jeremiah spin his tale about how he is laid up from an old war wound and a bunch of other stuff, as you hear break of glass and decide to go check it out. You instruct your friend to lock the door behind you. "Loading Screen"

Head back down the hallway that you first came from and go out the door taking you to the main stairway. Head down the stairs as you take notice of Aaron's ghost floating around and mocking you. If you look down the stairs as it floats away, you will see it enter a door standing open. Go down the main stairway to the first floor and head through that same door. "Loading Screen"

As you start to walk down this hallway the door to your right will open up by itself. Enter this room to watch yet another speech from Aaron while you pick up some (1) bullets. Back out of this room and proceed down the hallway and enter the door on the left. Pick up the (2) health pack and go through the door to the next room. Grab the (2) bullets on the table in front of the mirror, and watch Aaron show himself again. Turn to your left and proceed down the short hallway while getting ready to meet your first enemy, the howlers. Go through the door and catch a glimpse of the sister Lizbeth before the first howler comes at you. Go around the little garden in the middle and see what is left of a maid. Grab the (3) health pack and watch your back. Grab the (3) bullets and head into the next room. Watch for more howlers, as you go through this room into the next one. The bottom two doors wont open in this room so make your way up the stairs while always on the lookout for howlers, as it will be rare from this point on to be in a room that something is not jumping out at you or dropping from the ceiling. When you get to the top you will hear Jeremiah call for your help. Before heading up the short steps, go to the door on the right. Grab the book on the table and push on the bookcase against the wall to enter a small ledge. Grab the (1) amplifier and go back through the bookcase and back out the door you came from. Now head back up the short stairs and kill the howler trying to get in Jeremiah's room. Now enter his room. "Loading Screen"

Jeremiah will now tell you a bit more about the overall mission. He tells how he and his siblings going out to a standing stone island and the curse on his family. You agree to study a scroll he will give you. "Loading Screen"

You wake up in your guest bedroom and see a scroll on the floor. Pick it up and find its the first spell in your inventory called ectoplasm. Head out of your room, and grab the (4) bullets on the table on your way out. "Loading Screen"

Go to your right and a cut scene will start with the butler, explaining Lizbeth's room was broken into during the night. Just follow him while you take notice of the doors, none of which you can enter just yet. Enter Lizbeth's room and have a cut scene with another maid. To the left is a book on the table with some writings of Lizbeth, grab it and head into her bedroom. Another "hot spot" is near her bed. Go into the bathroom and grab a (4) health pack and than leave this room entirely. Go to your left and about halfway down the hallway you will hear a crash and the butler will run by you yelling for help. If you wish you can go back to Lizbeth's room and kill the howlers that just took out the maid, and head back down the hallway. Pass the butler bleeding from his arm and head out the door. "Loading Screen"

Now the big double doors are open to your left. Head into the left bedroom where another "hot spot" awaits you. Grab a letter and (5) bullets on the table and don’t miss going into the bathroom where a (5) health pack awaits you. Leave this room and head into the other bedroom straight ahead. Grab the letter on the bed and head back out to the main stairway. Go down the stairs and head to your left and look on the floor. Find some blood and follow it around under the stairs to find a couple howlers having a midnight snack on a maid. Grab the servants key near the maid and back out from behind the stairs. Go to the door that was on your left hand side as you were coming down the stairs. You can go either right or left. Going to the right will take you to stairs leading to a hallway with a "hot spot" when you pass the big family picture on the left wall. Proceeding down this hallway the door ahead of you will slam shut before you get to it and you will hear Lizbeth laughing at you and appearing at the stairs you just walked down. She will send some howlers at you, which you will kill and have to go back up the stairs from which you came. Going to the right first is not a necessary trip as you cant go that way yet anyways. Going to the left and heading down that hallway, you will hear another taunt from Aaron and the door that you came from the main stairway will slam shut. Proceeding down this hallway you will enter the door on the left at the end. "Loading Screen"

Enter the second door on the right and grab the (6) health pack and than go through the main door that is now on your right. This room with a kitchen table has two doorways and both can take you to your destination which would be the kitchen. To make things easier just go straight into another room with a doorway on the left. Go through and down the hallway and out the doorway on your right. Now your in the kitchen with the big fireplace, and you can see the cook down a little set of stairs. Pick up the (7) health pack on the stove before you head to chat up the cook and watch another cutscene. You also get the east wing key she will give you. Afterwards, head back out the way you came where you saw the kitchen table. Before reaching the door to go out, it will open up and you catch another glimpse of Lizbeth and her friends with pointy claws. Take care of it and head back out through that door to the door straight ahead of you. "Loading Screen"

A door will open in front of you and just go on in. Its a library of some sort where you will see Aaron floating around looking for a book. He will find it and after reading a bit from it leave it on top of a very high shelf. Aim with your gun and shoot to knock it to the floor, pick it up and head back out of this room. Up the hallway to where the howlers were that ran away, and back to where you started from. Down the other hallway that holds the family portrait "hot spot" and get another talking to from Aaron. Use the east wing key on this door and go through. "Loading Screen"

Head to the right and through the door. Pass by the knights and down the stairs and go into the double doors on your right. Have a chat with another maid and grab the letter on the table. Use your scrye for another "hot spot" and head on out and up to the other set of double doors. Catch a glimpse of Aaron at the end of the hallway and next to the top right knight is another book with stuff to read. Go through the double doors that the last howlers came out of. Go down this hallway with statues and howlers, pass by yet another maid dead on the floor and head to your left up a flight of stairs. Pass the blowing curtains and head to the door at the end. "Loading screen"

Go through the door right in front of you and enter a playroom. ***submitted by George Read** Inside the Mansion, in the playroom (just before the chapel) there is a box of ammo behind the first dresser on your left (when you first walk into the playroom). The dresser is at an angle, allowing you to walk behind it and pick up the ammo on the floor.* Use scrye for another "hot spot" and grab a (8) health pack behind one of the toy chests. Head to where the beds are and grab another book to read. Immediately out of the playroom head to your left and go down that hallway and through the door at the end. "Loading Screen"

Your now in a fancy little sitting room with a nice marble floor. Head down the little flight of steps and go through either doorway as both will take you to the same place. Head past these pews and to the altar with the big cross that is holding a (2) amplifier. Aim and shoot at it to free it so it will fall and you can pick it up. Head back the way you came taking note of a set of stairs leading up to a little room. Go up them stairs and jump up to grab the key on the banister. Enter the room and grab the (9) health pack on the table. The key you picked up will open up the dresser in this room where you grab 4 ether traps and a (6) box of bullets. Take note that a priest will send his henchmen after you at this point. They appear as a faint smoky mist unless you turn on your scrye to see them. Hard to kill but using your new found ectoplasm might work. Especially if you have used the 2 amplifiers in your possession to boost it up to its 3rd level. The level a spell is on is seen as little dots above the icon of the spell your currently equipped with in the lower right hand side of your screen. Go back out of this room the same way you came while taking note that the guard monks will keep respawning until your out of the room. "Loading Screen"

Go back down the hallway and past the playroom door on your right down to the other hallway. You might want turn your scrye on before you head down this hallway. Go to the door at the end on the left hand side. Grab the (10) health pack and go through the next door. Head to the next door on the left hand side. Now your in a long hallway with curtains blowing. Head down this hallway without going through any doors into the end where there are two chairs before a big double door. Grab the (11) health pack and than enter the double doors. There is a (3) amplifier sitting on a table. Grab it by doing a jump over instead of just jumping onto the table. Go back out the same door you just came from without going up the stairs. If you do go up the stairs you will see the next nasty enemy you will encounter, but that is all. Nothing up them stairs worth getting killed over. Head back up the hallway with curtains blowing and enter the first door on the left. To your immediate right is a box of (7) bullets, grab them, jump over the dead maid and enter the doorway. Head up the stairs and go through the door on the right hand side. "Loading Screen"

Head towards the door on the left and take notice of another "hot spot". Go through this door and see yet another "hot spot". Now back out to the main room and up the short flight of stairs. Turn right and go up yet another short set of stairs. Enter the doorway to your right and into the sitting room of Otto Keisinger. Turn left and grab the book on the bed. Now head into the bathroom and watch the door fly away and leave you staring at some pink sky. Go through this doorway. "Loading Screen"

Oneiros

Now your on a platform with pieces of a building floating in midair. Do not fall off this platform as it is instant death. Now head through the archway and down a set of floating stairs and onto another archway, and come face to face with the second enemy. Hard to get use to killing them at first but ectoplasm amplified works good. There are two archways on this platform but you don’t want to be standing around for a long time because these new creatures come materializing out of the ground, so go through the archway to your left. Just keep going straight and keep moving, turn to your right and you will see what looks like a coffin in the middle of this bigger platform. Directly ahead of the coffin is a glowing green tube. These are health vials and work just like health packs. Before running to the (12) health vile, run up to the coffin until you hit it. This will push the lid off of it and than run and grab the health vile. You don’t have to do it this way but the less time you spend standing around is better. After grabbing the health vile immediately turn around and run up the lid of the coffin, and drop down inside. In front of you will be floating stones set apart from each other. You need to jump from each one and head into the archway of the next room. Immediately to the right after you get in this room is another archway leading down. Go down and grab the (13) health vile while proceeding down the flights of stairs onto a large platform. You will get your first glimpse of Otto Keisinger as he prepares to give you a taste of some of his magic. He will try and shoot at you twice. Be fast and run, avoiding his blasts of energy until he floats away. There is no way to kill him at this point in time and don’t bother using magic because he first sets himself up with throwing a shield around himself. When its somewhat safe, go through the archway or around the platform until you can see a floating island in front of you, with what appears to have something floating there. Although there is no stairs to this island and you surely can not jump to it, don’t worry about it, because once you start down the two little steps, other stones will appear out of nowhere and keep popping up in front of you so you can make it to the island. Walk towards the hole in the middle and you will grab your second weapon, the Tibetan War Cannon. Read your journal for some info on it and now look at the middle circle. Where the war cannon was once floating now appears to be a snow. Walk into it and fall through the circle. "Loading Screen"

Mansion - Inside

Now your in what appears to be a closet with a dead maid at your feet. Grab the garden key and head back into Otto's bedroom. Turn right and attempt to go back out the door that you came in from. It will slam shut in your face while Otto laughs at you from somewhere. Immediately run back through the bedroom and take notice that the fireplace is now extinguished and you can see into it. Run up to it and crouch down to get through it into another bedroom. Now this new enemy that comes out of the floor will start respawning relentlessly. Best suggestion is to just try and run the hell away from them as there is a lot of them to take care of, not to mention new ones replacing the ones you just killed. Using your newly acquired war cannon does the trick if you must confront them. Go out this door and run down the hallway, past the door that you first entered Otto's room with. Run down the small stairs and run for the door on the right. In here you can grab a (14) health pack on the couch and (15) another in the corner. Quickly get back out of this room and head left down the other little flight of stairs. Run for the doorway straight ahead and to the right and out the door. "Loading Screen"

Your back in the winding stairway with the big statue in the middle. Go left down the stairs and around the statue to the other door, not the one that you previously came in from. This will take you back out to the hallway with the blowing curtains. If you head right and go all the way down heading towards the double doors where you got the amplifier, on the table to the right will be another (16) health pack. Run back up the hallway all the way to the other end and through the doorway into the next room. Go through the next doorway and back up the hallway that went dark on you the first time you came down. Keep running up the short flight of stairs and immediately take the door to your right. "Loading Screen"

Your now in the other hallway with curtains blowing on you from both sides. Run down the steps and go right. Grab the (17) health pack sitting next to the stairs and head back towards the now decaying maid and than right and straight through the door at the end. Head left to where you originally entered this section and grab a (18) health pack near the now stuck door. Turn around and run straight for the double doors that are standing wide open. Head up a short flight of stairs and up a longer circular set of stairs to another set of double doors. "Loading Screen"

Head to the left and up the short flight of stairs and back towards your guest room. Although you cant enter your room the statue outside of it holds a (19) health pack and (6) two more ether traps. Turn back around and head towards Lizbeth's room where you will find the door shut and stuck. Go right through the open door. "Loading Screen"

This room will give you a little break from all the running from the worm like creatures. Go down the set of stairs and through the door. To the end and through the next door. Another hallway with another door to go through at the end. Go up the little flight of stairs and see Aaron just floating there in front of a (4) amplifier. Get as close to him as you can and set an ether trap for him to be sucked into. Once he is gone, grab the amplifier and head out of the room. Another little hallway that curves a bit will trigger all the doors behind you being slammed shut one by one. Go to the end of the hallway and through the door. Next hallway takes a right turn where you will be running towards a mirror. Jump before you get there and you will go through the mirror. Grab the (20) health pack and head through the door. Walk up to each candle holder and you will automatically light them. Once all are lit a scroll will appear in the middle which you grab and find out it is the dispel scroll. Go back through the door and jump back through the mirror. Now use the dispel on the doorway with the force field on it. Go down the short stairs and through the doorway, turning immediately left and using the servants key, go down the servants hallway. Go to the second door on the left and grab (3) some sets of silver bullets. Back out of the room and continue down to the last door on the left. Grab (21) health pack and the (8) box of bullets and go back down the hallway in the way that you came from. Leave the servants room and head left where there are two doors that are locked. Jump into the little elevator dumbwaiter and ride it down to the kitchen. "Loading Screen"

Head out the open double doors and into the kitchen with the big fireplace. Head towards the fireplace and down to where you first met the cook. Find her dead and kill some howlers. Don’t go outside yet but go over the dead cook and immediately go to the door on the left. Grab the (22) health pack and head back out the door. Now go through the cellar door that has been busted down and into almost total darkness. Use scrye to help you see. Head left through the door and grab (4) some Molotov cocktails. Go back out of this room and head straight into the flooded area of the basement. Against the back wall at the end is an (5) amplifier. Grab it and head to the area which is a little above the flooded water level. Grab the (23) health pack and open a chest with some (9) bullets. Grab them and go back up the stairs into the kitchen. Now head to the garden door, use the key and head out into the gardens. "Loading Screen"

Mansion - Garden

Almost directly in front of you is an archway leading to a garden area. Enter this area and you will see a howler chase a gardener across the bridge. You have two options here. Either let the howler kill the gardener, run back across the bridge, onto the hedge, and over the wall. Other option is to time it just right and shoot down the howler before it kills him, whereas the gardener will go back to work, crossing the bridge and tend to the bushes. Either way it wont affect anything. Head on out and go right. You will see another gardener whereas you will learn some information as to where Bethany goes riding. Turn around and head on back the way you came, going past the door that leads back to the kitchen. Keep going straight and around the bend to the left where you will find the groundskeeper that will give you some information about Lizbeth and open the gate leading to the family mausoleum. Enter the gate. "Loading Screen"

Mausoleum

Head on over to the main gate of the mausoleum and have a little chat with Lizbeth before she runs off. Keep heading towards the portion of the gate that you can see has been busted in ahead of you. Continue the path around the back of the mausoleum until you arrive at the front of the building. Enter the double doors. "Loading Screen"

Go straight into the middle of the room and look to your right. Up on a shelf grab some more (10) bullets. Now head into the room with the red curtains blowing in the wind. Jump into the coffin that is open using the stone behind it that will give you more leverage. Grab the invoke scroll. Facing the main chamber again, locate the lever on the wall to your right. Walk up to it and it will move down. Go back out to the main chamber and through the gate that is now open to your right. Grab the (6) amplifier and continue into the burial crypt on your right. Continue over the now dead trsanti and up the slab and down the passages way where you will find a hole at the end to your left. Drop on down the hole. "Loading Screen"

Continue all the way down this lower tunnel and past the coffins at the end. On the left, crouch down and enter the way back into the other burial chamber. Follow the path until you drop down to this chamber. "Loading Screen"

Turn to your left and grab the two (25) health packs near the gate. Go back to the burial chamber that you just jumped into and all the way to the last one on the right. Shoot this already half broken crypt and follow the path back down to some more underground tunnels. Now follow this tunnel to the end and go up the ladder. "Loading Screen"

Cemetery

Now you are in the cemetery. Look to the tallest tomb stone and notice a scroll standing there waiting to be picked up. To get the scroll you need to walk out of this section and head to your left. Enter the cemetery section directly behind this one and grab some more (11) bullets and another (26) health pack. It is this section that you need to start jumping onto tomb stones. Locate the one that looks like a step and go to the top of that. Jump from that one to get on top of the tomb stones. I strongly suggest fast saving, pressing (F6) each time you successfully land on top of a tomb stone as this will get aggravating if you have to start over. Jump to the tall tomb stone in the corner where you grabbed the health pack. From here jump to the top of the wall and look forward. Follow the wall until you are next to the scroll, grab it and jump on down. Now make your way to the dock where a boat awaits you. Get in the boat. "Loading screen"

Monastery Present

Your now going to head towards the monastery. Locate the two big boulders with a gap in the middle and go on through. Follow the path all the way up to find a dead trsanti. Grab the (27) health pack and head to your right. Keep going and witness a fight between the trsanti and some howlers. They are both your enemy so let the battle go on and when its over take care of the winners. Head down to where they were fighting and grab (13) two boxes of bullets and a (28) health pack. Go straight keeping the tower to your left and head on down to where an old farm house use to be next to a barn. As your heading there look to your right and you will see a little inlet where a donkey is standing. Go up to see a skeleton and a book. Grab the book for another journal entry you can read. Continue on down to the barn. You will get a cut scene with some trsanti talking to each other. Kill them and get the tower key. Also take note that with almost every kill of a trsanti they will drop a box of bullets you can pick up. Now head back up to the tower and use the tower key on the door. Grab the chest key and the sun medallion. Leave the tower and head to the right. Near the gate to the monastery you will find another dead trsanti. Grab the (5) sets of silver bullets on the ground and head back the way you came from towards the tower. Take a left and head on back to the old farm house and the barn. Approach the barn as the doors get busted down from the inside. There is a ladder on the right in the middle. Climb the ladder and proceed to where the windows are. There is a beam from the roof that has fallen making a slant with the window. Jump up onto the end of this beam and run towards the farmhouse. You will go through a window and land on the floor of the farmhouse. Go all the way forward and into an old room. At the back of this room you will find some (14) bullets. Grab them and turn around heading to your right down that hallway. Follow the hallway until there are two old rooms across from each other, avoiding going into the first room on your left. Kill the trsanti and grab your third weapon, the shotgun. Also grab some shotgun shells he gave up when he died. In the rooms that are across from each other go to the one on the left. In here you will pick up (7) some more Molotov cocktails on the bench to the left. Leave this area going back the way you came in and now go into the room that you passed on your way. It should now be on the right. Go through this room and you will see a set of stairs off to the right a bit. Head left and enter a small room with another doorway. Go through and head up the stairs to your right and onto the rafters. Go straight ahead eventually going to your left all the way to the end, using the rafter planks and the top of walls to get there. Jump down into the room with a big chest. Use your chest key to open it and retrieve the trap door key. Now use the rafter that is angled up and get out of this room. Continue on back to the stairs only this time go right. Follow the stairs down to the farm house basement and grab the (29) health pack behind the big spider web. Now go to the corner and use the trap door key on the trap door and jump on in. "Loading Screen"

You slide down into a tunnel. Follow the tunnel out to the sewer and head to the left, all the way until you see the big circle where the sewer drains out. Head left and follow this tunnel all the way out. Towards the opening there will be some bars to the left. Take a close look and you can catch a glimpse of Lizbeth sauntering away. Continue heading out back to the grass and open air. "Loading Screen"

Now head to the right and go up the grass until you make it to the front of the monastery. Jump up onto the ledge and grab a (30) health pack. Head over to the stairs where Patrick will notice that if only he had something to blow a hole in the floor he might get to the chambers below. Go up to the stairs and up the other flight of stairs to the left and check out the "hot spot". Continue straight ahead to where the dead trsanti is laying and grab some (1) shotgun shells. Turn around and back to where you saw the "hot spot" and up the stairs to your left. Continue up another flight of stairs and look to your right where you will find a (31) health pack laying near a dead trsanti. Grab the health pack and continue into the little courtyard and up the grass slope to the big ledge. Head to the right and into the tower. Go down the circular steps where you will find another (32) health pack next to another dead trsanti. Go back up the steps and continue to the next floor up from the main one. You will find a beam angled up nestled against a wall. Walk up the beam and find another (33) health pack. Jump up on the slabs that have fallen to the little ledge. Run from the ledge to the ladder you see on the wall and climb it to the top. You will find your (1) first mana well. Grab it and head back down all flights of stairs until you are on the main floor of the tower. Opposite of the door that you came through to enter this tower is a doorway with a broken ledge. Walk out and jump to the ledge on the other platform. Go down the hole in the floor and turn right to go up the stairs. Grab the journal near yet another dead trsanti and have a bit of a read. Step down the wall to the little courtyard and back up the grass slope to the big ledge. Now head left and you can watch another "hot spot". Go all the way straight and at the end jump up the little slabs of stone to get to the ledge on the left. Walk on through to the inner courtyard. "Loading Screen"

Go straight and out the doorway to your right. Down the slabs and have another "hot spot". Go down to the corner and grab the (7) amplifier and back up the slabs. Notice a green circle of light on the far ledge and get down on the grass of the courtyard. Before you go to check out the green light head all the way to the right corner and grab a (2) box of shotgun shells. Now head on over to the green light and have a chat with Lizbeth. Watch as she jumps from building to building. Don’t bother trying to fight her as you can not hurt her yet. Go around to the right and enter the doorway on top. Witness another "hot spot" and than grab the (34) health pack. Hear Lizbeth laugh as the skeleton of the dead monk comes to life and she is up on the ledge throwing stones at you. Use invoke on the skeleton and go out of this building. Head immediately right and down the steps into the other doorway. Up the steps to your right and onto the ledge. Go left, down a short flight of steps and find another dead trsanti with a (35) health pack next to him. Grab it and head back up to ledge you came from. Now go left up the set of steps. Enter the second doorway to the left and grab the (36) health pack next to yet another dead trsanti. Leave this room and out into the main room on this floor. Go straight and to the right and watch another "hot spot". Leave this room and to the second doorway on the left. Follow the rafters to the right and grab the sticks of dynamite and also a shotgun if you have not already got this weapon. Now back out of this room and to the opening of the chimney on this floor. Peak down and you will see a (8) amplifier. Drop down while grabbing it and now your in the lower part of this room. Take the stairs to the left up to the ledge and down the stairs to the right. Head back out the door that you first entered this building with to the inner courtyard. Now straight and to the right back out to the big ledge. "Loading Screen"

Now you need to go to the front of the building where you first noticed the lighted holes in the floor leading to an area underneath the monastery. The easiest way to do this is to go straight on the ledge to the edge around the left side of the tower. Jump down to the grass ledge and than from there down to the ledge below. You are now at the front of the building in which you started. Walk up to the holes in the floor while you get your dynamite handy, by pressing the "end" button on the keyboard. Once the icon for dynamite is showing to the left of your health meter, you just press "enter" to use it. You will notice that one hole in the floor is black and looking like a rectangle to the left. Move the aim to the right of this and drop a stick of dynamite, and than run away, as the blast from the dynamite will hurt you as well. After the explosion go back to the holes and now you can fall through to the catacombs beneath. "Loading Screen"

Go straight and look at the steps to your right leading up to a door. You cant get in the door but grab the (37) health pack under the stairs. Now head on out to the main room and look for another "hot spot". Go straight and into the door on the right. Grab the (38) health pack in the crate that opens. Leave this room and go straight and than to the right. Walk past the gate to your left and down the hall and check out the room at the end on the left. Leave this room and walk past the fallen stones on year left and keep going around the corner. Enter the doorway on your left into a room with barrels and water on the floor. Watch a cut scene with howlers feasting on a dead trsanti. Grab a (8) Molotov cocktail and (8) two sticks of dynamite in this main room. Now head up the ladder and go to the dead trsanti on top of the rafters. Push the lever above his head and go through the door to get the (9) amplifier and continue through this tunnel heading straight and to the left. Jump down the hole and land on a crate in a new room. You definitely want to use scrye in this room. Grab the (3) box of shotgun shells on the other crate. Leave the room and head to your right. Go around the corners until you find yourself looking at the broken down well in front of you and a door on your right. Open the door to your right and go in to check it out. Turn around and leave the room going directly straight and into the door across from the room your in. Enter and grab the (15) bullets in the crate that opens. Leave this room and take a left and walk the rest of the hallway, with another gate on your left and the broken down well on your right. Go through the door at the end of the hallway. "Loading Screen"

Go up the stairs to the right and up just a bit there will be stairs leading down to your right. Go down these stairs. "Loading Screen"

Jump up the slabs and onto the platform of the room above you. Up the short flight of stairs and through both doorways all the way straight until the end. Head on up the stairs to your right and through the doorway at top. Take a right and have another "hot spot" after checking out the corpse in the left hand corner. Go through the doorway in this room onto the next room and again you have another "hot spot". Grab the journal entry on the bench and open the chest to find the time incantation and a silver key. Head back down all flights of stairs and back down the slab that you originally came up. Head back up the stairs. "Loading Screen"

Finish going up the stairs and head to your right. Continue down this half lit hallway all the way down until the end. Take the stairs to your right and head into the room will skeleton bones all over the floor. Go left and around the corner. Head into the door on the right. Grab the (10) two sticks of dynamite and the (39) health pack. Head out of this room and take a right, go around the corner and all the way straight. Go through the door with what looks like a big keyhole on it by using the silver key. "Loading Screen"

Go up the stairs and all the way down the hallway to the other end. All doorways are blocked with rocks and there are no doors. Go down the stairs at the end of the hall into the room with big huge barrels. Strafe to the right and see the (40) health pack at the other end. Grab it and notice there is a (1) set of phosphorous shells in front of one of the barrels. Stop to pick them up before exiting this room. Continue down this hallway, taking notice of the room to your left. You don’t need to go in here yet, you can get to this room another way later in the game. Walk past the room and continue down the hallway to the end. Go through the door on the right. Walk left and take notice that someone just got killed up ahead. Walk to the area, and you can see it was a trsanti. This floor has hidden squares that will release arrows if you step on the wrong one as did the trsanti. Step forward to grab the bullets dropped by the trsanti and quickly step back, narrowly avoiding an arrow being shot at you. There is a way to get through this floor without stepping on any squares that will take your life. Turn on your scrye and the tiles that are lit up in pink are the ones that will depress causing arrows to shoot in your direction. Avoid them and you will get through alive. Continue on down, past the arrow shooters and through the door at the end on your right. "Loading Screen"

Head down the slope on your left and into the wind tunnels. Take a left and go behind the spider web on your left. Grab the (41) health pack. Go back through the spider web and head right, in the direction that you originally came from. Pass a spider web on your right (which is the slope you first came from) and take your next right. Go left around the corner and grab the (42) health pack in the corner. Continue the way you were heading and take your first right. Up ahead on the right hand side is another spider web. Go through it and up another slope to enter the next room. "Loading Screen"

Jump onto the slabs and up on the beam leading up. Head towards the other hole in the room but don’t go in it yet. Head to the corner beyond that hole and grab the (43) health pack before going up the stairs. Go up the next flight of stairs all the way up to the top. Grab the (44) health pack in this room. Continue into the next room through the doorway without falling down the big hole in the floor. You are now on a ledge of a room that should look familiar to you. Use your scrye and watch the monk near the wall. Head on over to the same spot, activate the lever and when the safe opens with the big cross on it, grab the mercury flask and the monastery key that was hidden in it. Grab the (3) phosphorous shells up on the other ledge. Go back the way you came from all the way back down the stairs and jump into the second hole in the lower room. "Loading Screen"

Make your way left and than right around the corner. Enter the door directly straight ahead. Open up the chest and grab the (4) shotgun shells. Leave this room and head right. Watch the cut scene with Lizbeth and just keep following down the hallway. Approach the door with what appears to be a keyhole on it. Use the monastery key and go inside. Follow the tunnel straight into a side chamber. Grab the (45) health pack in this room. Leave this room and head right down the tunnel. Keep going and take the stairs leading up on the right. Down this tunnel all the way straight into another chamber where you can grab another (46) health pack. Turn back around and out of this room and take a right to exit the tunnels. Jump down into this room and take a right. Head into the room with two dead trsanti and grab some (10) Molotov cocktails and (7) silver bullets. Now turn around and back into the original room, before going up the stairs go underneath of them to grab a (46) health pack. Now proceed up the stairs and through the door. "Loading Screen"

Go up and turn this wheel and than exit the room through the door. Go straight ahead through the busted down door and turn the other wheel. Now leave this room and go up the stairs to your left and outside. "Loading Screen"

Now there is an altar right ahead of you. Look to your left and you will see a (47) health pack in a little alcove in the wall. Grab it and head back towards the big double doors at the opposite end of the alter. This door is stuck but there is a set of steps to your left. Go up the steps and grab the (4) shotgun shells on the floor. Back down the stairs and head towards the altar staying to the right. Go up the stairs on this side and grab the (48) health pack. Now go on out to the rear courtyard with the big lake in the middle. Walk up to the altar on the right and enter the sun medallion. Go to the altar on the left and enter the mercury flask. Now go to the middle altar where you are facing the monastery, and enter the time incantation. Now the lake will have a reflection of what the monastery once looked like. Walk on into the lake. "Loading Screen"

Monastery Past

Head back to the altar where you put the time incantation and grab a (49) health pack. Face the monastery and go over to the left hand fire and grab another (50) health pack and a (16) box of bullets. Now head on over to the other fire and around the side of the building. Pass the dead monk and grab the journal for some reading. Continue on towards the door and grab the (51) health pack and (5) some shotgun shells. Go over the hill and towards the front of the monastery. Turn right and head on down to the gate to grab (12) some Molotov cocktails. Turn back and go towards the front of the building. The first ledge has a ladder off to one side where you can climb up onto and grab (52) another health pack. Climb down and go around to the front of the building. Enter the archway and go left to grab (6) shotgun shells in one corner and a (52) health pack in the other corner. Head back towards the archway and fire, go straight and down to the right. Down the stairs and grab some more (7) shotgun shells and a (53) health pack. Back up the stairs and up the main flight of stairs. Up the other short set of stairs and underneath the three archways. Continue back up the now snowy slope to get to the big ledge at the side of the monastery. Go up to where the (54) health pack sits, grab it and turn on your scythe to watch a "hot spot". Continue on down to what now must be familiar territory heading to the inner courtyard. Go up the stairs on the left and through the door. "Loading Screen"

Take the first steps to your left taking you to the inner courtyard. Go around the corner of the wall on the right and pick up some more (8) shotgun shells and a (55) health pack. Now head on over to the door that up on the ledge Lizbeth was throwing stones at you, and you witnessed a howler attacking a monk with your scyre. "Loading Screen"

Go through that door. Go straight and go through the doorway in front of you. Go across the little bridge into the next door and building. Now head down the main stairway and into the archway. Grab some (18) bullets, (10) shotgun shells, and a (58) health pack. Instead of going out the doorway, go back up the stairs you came down and head to the door that was at the front of this room which is now behind you. Turn to your right and up the stairs to pick up some (9) shotgun shells, (15) Molotov cocktails, (59) health packs, and a (17) box of bullets. Go down the other end of the stairway and out the door to your left. Go right and grab the (2) arcane whorl. Turn around and go up the steps and out the door. "Loading Screen"

Cross the bridge and head on in to the tower. Go down the stairs and grab (17) some Molotov cocktails, (11) shotgun shells, and a (18) box of bullets. Now go up the stairs making your way to the very top. Kill the abbot and retrieve the abbot key. Head back down to the main floor and back out of the tower door. Back across the bridge into the next building. Keep going until your back in the building that had Lizbeth on the ledge. "Loading Screen"

Turn to the right and find the lever on the wall near the doorway. Activate the lever and shut down the water. Go through the doorway and go right up the stairs. Go to the right of the desk and jump up onto the bed. Now jump up onto the shelf holding the candle and hit the book. It will fall down opening a secret passageway down in the basement. Go back down the stairs and continue down the next flight of stairs. Continue into the room ahead of you and to the left. Jump in the middle of where the water was flowing and down the set up stairs. Grab the (1) mana well, (58) health pack, (5) phosphorous shells, and (9) silver bullets. Head back up the stairs, out of the waterway and up the short flight of stairs to the left. Continue up the flight of stairs to your right all the way to the top. Go straight and up another set of stairs. Down the hallway and across from the fire, go in and pick up (61) some health packs. Leave the room and go left to the last doorway on the left. Go through and turn right to enter another set of hallway. Turn right and go down the steps. Continue through this room and through the doorway at the end on the right. Grab the (10) amplifier and head back upstairs. Turn to your right and go into the little bedroom there. Grab a (62) health pack. Leave the room and turn right heading down the other hallway. Straight down the hallway to the end and go in the doorway on the left. Grab the letter on the table for some more reading. Leave this room and go straight and turn left through the doorway. Down the flight of stairs and out the door. "Loading Screen"

Straight and around the corner to the right, past the big red double doors. Continue and enter the doorway to your right about midway to the door at the end of the way. Go down into the little side courtyard and grab (64) two health packs against the walls. Back out through the doorway and to the main walkway. Turn right and head to the end where the door is. Before going in, get down into the main courtyard. Go past the well and into the right corner of the yard. Here you will find some (19) bullets and a (65) health pack. Now that you have them, go back to the door previously mentioned and enter it. Go through the doorway and over to the little inlet with steps in the corner. Grab some (66) health packs and (13) shotgun shells. Back up the little stairs, head to the door to your left. Use the abbot key and head up another flight of stairs. Take the doorway to your right and than turn left into the abbot's room. Grab the (67) health pack behind the desk and the gold key. Back out of this room and through the window with the dead priest laying in front of it. Use him as a jumping stool and jump out of the window. Turn left and walk to the top of the wall to the roof of the building with the big red double doors. Go straight on the roof and around the corner to the left. Grab the (68) health pack and use the steps on the left to get to the higher roof on the left. Continue along the roof to the next highest roof. Get on top of the chimney stack and jump to the roof where the (11) amplifier is. Go on this rooftop and turn left onto the next one. Go over to the windows and go through the one windowsill that does not contain a window. Drop down the hole in this room. "Loading Screen"

Go straight and down the little circular stairs. Grab the (14) shotgun shells at the bottom along with the (69) health pack. Continue through the next doorway and down the big circular stairs. Check behind the stairwell at the bottom and grab the (70) health pack. Go straight into the next room. Head to the wall on the far left and in front of you are a pair of stairs. Go up them and grab another (71) health pack. Go back down and turn left into the main chamber of the room. Step up on the right ledge and grab some (15) shotgun shells. Head to the alter and turn left. In that dark area, grab (19) some Molotov cocktails. From here go straight across with the scythe of Celt on your left to the end. Go up the flight of stairs on your right and activate the lever. Grab the (20) bullets on your way down the stairs. Now grab the scythe of Celts. Watch the little movie. "Loading Screen"

Monastery Present

Go back up the left side of the building to where the main altar is. Continue back down the steps that you originally used to get up there in the first place. Back down either side of these stairs and to the double doors at the bottom. Use the gold key on these doors and enter. "Loading Screen"

Turn right and continue down a long circular staircase. Go straight past a big broken pillar to your left and notice a dead trsanti sitting up on another broken pillar. Go around to the other side of the pillar. While you are heading there, grab the (72) health packs on your left near a third huge pillar. Jump onto the lower broken piece of this pillar and up onto the one where the man is sitting. Grab the letter by him for another journal entry and have some reading time. Don’t worry about the other staircase leading upwards as it is only a dead end. Go forward from the pillar and around either side of the far wall to take the doorway leading to another room. Go straight to where the boulders look like they are blocking the doorway. Go over and around the boulders and keep moving, because boulders will fall from the ceiling behind you blocking your way back from this way. "Loading Screen"

Down the stairs and through the hallway until you get to some stairs leading upwards next to a hole in the floor with water. Jump into the water and grab a (73) health pack. Head up the stairs and walk over the planks making up the floor. Stick to the edge as some of the planks will fall out underneath of you if you walk over them where the holes are. It doesn't matter if you go left or right around these planks as they will both take you to the same place, a door set against the middle of the room. Enter the door and stand up on the wooden circle in the middle. The doorway you came in from will close behind you. You need to shoot at certain blocks to make the middle circle rise high enough. Hit the wrong one and acid water rises to hurt and kill you. These are the blocks that make the circle rise and eventually bring you to the top. I was trying to figure out how to explain this so hopefully you can understand it. Lets start at the Pink Stone on the circle. The wall that this one points to or is closest to, you have to shoot the top stone on the left hand side and the second stone from the top on the right hand side. On to the wall with the Blue Stone on the circle. The wall that this one points to or is closest to, you have to shoot the top and bottom stone on the left hand side. Finally the Green Stone on the circle. The wall that this one points to or is closest to, you have to shoot the top and bottom stone on the left hand side. Now if you do this correctly you will be high enough to jump up to the ledge and grab the (2) mana well and (12) amplifier. That done jump back to the wooden circle that took you to the top as it will slowly go back down, bringing you down safely without having any acid water hurt you. It will also open the door that you took to come into this room. Leave the room and head over the planks to the stairs that you took to get up here. Turn left and head down that hallway all the way. On your left close to the end of the hallway will be a howler feasting on a trsanti corpse. Grab the (74) health pack and proceed to the long circular stairs at the end. Climb the stairs and you will be standing facing a big double door with a lever on the left hand side. Activate the lever to open the door. "Loading Screen"

Go straight and you will encounter Lizbeth again for a cut scene. Jump down the hole you see before you and into the hole beneath. "Loading Screen"

Climb up from the big well by using the ladder. Head on over to the left and go through the door and down the stairs. Grab the (13) amplifier at the end and go back up the steps. Go straight into the other stairwell and up the stairs. Grab the (11) stick of dynamite and head on back down to the main room. Activate the lever for the main door and head on out to the bridge. Before proceeding across the bridge, grab the (12) stick of dynamite to your left. Now just run across the bridge because the middle of it has a tendency for stones to fall away and splash in the big well underneath you, and you don’t want to go splashing with them. Now activate the lever on this left of the door to get inside this room. This well is filled to the top so just go ahead and jump into it. Swim into the hole where a crate used to be screwed into. Follow it until you find a (3) arcane whorl and another journal to read up on. Turn around and use the ladder to get out of this well. Go to the right and up the stairs where you will activate this lever. It will rush water into the big well beneath you. Head back down the steps and out to the middle of the bridge. Now you need to jump into the big well underneath of you. Now climb out of this well by either ladder at the ends of the pool. There is nothing of value in this well. Now enter the big double doors. "Loading Screen"

Head left and around the corner to where a dead trsanti is laying on a circle table. The gate will shut behind you and there is no where to go but down the stairs. Grab the (19) Molotov cocktail and proceed down the stairs. Take notice of the gate directly in front of you. Start to go off to the side of the stairs a short way until you hear a howler howl. Now quickly run back to that gate and get inside of it before it lets both howlers out. Once inside get the (14) amplifier and (75) health pack. Now turn around and head on out of this gate. It will open for you from this side. Head to the right and down to that gate. Time it right and move under it when its open. Proceed to the next gate and grab a (20) Molotov cocktail and (76) health pack near a dead trsanti. You will see Lizbeth in the gate ahead. Walk over there to have a chat with her. Than get through the gate to your right. In this room you will see a circular table similar to the one that the dead trsanti was on in the first room. Jump up onto the circle and steps will appear leading downward. Travel down the stairs and grab another (77) health pack. Go through the gate and stick to your left. Stand right next to the left gate until it opens up. Go through quickly and make your way through the hallway. Grab (11) silver bullets and (6) phosphorous shells near a dead trsanti and keep going and take your next left. Enter the door. "Loading Screen"

Down stairs and have a little chat with Lizbeth. Walk forward and fall through the floor. Now your standing in a big room of skeleton bones. Go straight and head to the right. Continue forward until you can take a left and head into a smaller skeleton bone room. Now grab the (78) health pack and leave by the right tunnel. Continue on into the next big room of skeleton bones. Take the right tunnel and into a smaller skeleton room that has a set of (12) silver bullets. Grab them and head on out of this room, staying to the right. The next right will be a room with skeleton bones. Walk into here and up the bones, and up the stairs. Now turn around and go into this big open chamber. Grab the (22) Molotov cocktails near some corpses and a (16) box of shotgun shells. Be careful not to walk over the big crate in the middle as it will open up and make you fall through to the skeleton bone room you started in. Now head down the hall you were facing when you first came up the stairs. Continue down to where you hear someone singing and enter the door. Walk down the stairs a bit. "Loading Screen"

Killing Lizbeth

Many people have different ways to kill her and different combos in order to do this. You need to get her to go into a frenzy where she starts to glow white. Right after the frenzy is over with you can run up and cut off her head with the scythe. Proceed down to the rectangle alter in the middle room and now there will be a scroll. Pick it up and you will receive haste. Cut scene having Evaline get up from her chair and open up the door for you will appear. Also, if you are standing at this door that she opens up and look to your left there will be a room with 2 little rooms off of it. In one room you can pick up a journal entry. In the other you can open up the chest and grab a (79) health pack and a (15) amplifier. Now proceed through the door Evaline opened for you. Go on through. "Loading Screen"

Now watch a little movie about how Lizbeth can still talk with just her head. You gain control back over Patrick and need to make it up the cliffs. Turn to your left and get your haste spell ready and handy. Using haste jump from the first cliff to the second one and than to the third. At the end of the third cliff there will be a vine against the wall. Just climb up this like you would a ladder to get up to the second level cliffs. Jump over to the next cliff and there is a vine at the end of this one. Climb on up and now your on a ledge. Enter the tunnel. Climb all the way through this tunnel and head for the open air again. "Loading Screen"

Now if you look down you can see your boat. Move down the cliff your standing on and get in your boat. "Loading Screen"

Mansion - Garden

Your now back at the mansion and in the garden. Turn around and head back to the gate that you first left from. The one that took you to the mausoleum. To the left and up on that patio is a (80) health pack. Grab it and go back towards that middle garden. A cut scene with a gardener will appear where he says something about something looking at him through the bushes and he decides to leave. Let him go and turn into that garden area. Now pick up the (82) health packs and (18) shotgun shells. Head on out and go to where the gardener ran off to. Grab the letter on the ground and pick up the kitchen key that the now dead gardener has left. Also notice that the little gate heading out to the green house is now open. Go through the gate and down the stairs. At the bottom head to your left and grab the (83) health pack there. Now jump into the little circle of water and swim to the bottom. Grab the (16) amplifier and swim back up. Leave this area and head back through the doorway you came through. Turn to the right and look at where the tree is. Up against the corner is another (84) health pack. Now go towards the stairs and take a left through the other doorway. Down the short stairs and head to the left around the green house. Pick up the (85) health pack and (21) bullets and turn around and head back. Now head towards the green house and you will get a cut scene with a maid telling you how Bethany was a gardener. She will open the door but before heading in, go to the right side around the green house and pick up some (19) shotgun shells. Now head on into the green house. Grab the (8) phosphorous shells and head to the left. Head down the middle isle and grab the (9) phosphorous shells on the right. Now after you kill them plants near the statue a (3) mana well should fall. Grab it up and head to the right. Grab the (12) phosphorous shells here and go down the other isle. Grab the letter and a (86) health pack at the gate and head on back down the middle isle and out of the green house. Go back up to the manor and enter the kitchen using the kitchen door key. "Loading Screen"

Mansion - Inside

Turn to your left and go through the doorway. Go through the door to your left and grab a (87) health pack. Now make your way into the main part of the kitchen with the big fire. Grab the (88) health pack on the stove and go through the door straight ahead. Turn right and enter the little kitchen area. Pick up the (17) amplifier on the table and head back out of the room. Turn right and down the hallway to the door on the right. Walk forward and you will get a cut scene with a gardener telling you he's seen strange men out in the gardens. Go on out the door. "Loading Screen"

Turn to your right and down. Go left and around the corner staying to your left. Head down to where the statue is and take another left. On a bench is a (89) health pack, (18) amplifier, and some (14) sticks of dynamite. Grab all of them and head back to where the statue is. Go straight into the next courtyard and grab (16) some dynamite near the steps. Now head back into the house. "Loading Screen"

Go straight through the doorway in front of you and head to the left and the doorway on the right. Now your back in the main kitchen. Take the second doorway on the right and into the door. Go up the stairs. "Loading Screen"

Turn to your right and through the doorway. Now turn right and through the servants door. Down the hallway and into the 3rd door on your left. Use scrye for another "hot spot". Back out this door and into the last room on the right. Now grab the (20) shotgun shells and head on out. Turn right and go through the door. Through this little hallway and into the door ahead of you. "Loading Screen"

Watch the movie with the butler and find out some things about Ambrose. After the movie is over go down the stairs and pick up the (90) health pack. Back up the same stairs and into the door that the butler opened and went into. "Loading Screen"

When your done with the butler go into the door straight ahead. Turn left and go through the doorway into Ambrose's bedroom. Grab two books for journal entries, (90) health pack, and (11) phosphorous shells. Now head on back out to the main room. Enter the door straight ahead and grab (25) some Molotov cocktails. Back out of this room and head to the right. Through this door and out the next door. "Loading Screen"

Go straight through the door ahead of you. "Loading Screen"

Now it seems like you are heading back to Otto's room. Go to the right and up the little stairs. Turn left and go to the first door on the right. Grab the (21) shotgun shells and back out of this room. Go up the red stairs and head left. Down this hallway all the way past Otto's room on the right. At the end to your left there will be (91) health pack, (13) phosphorous shells, and (22) bullets. Now go back on the way you came in. Back to the white marble staircase with the statue in the middle. "Loading Screen"

Turn left and go down the stairs. Take the door to your left and out the next door. Your now in the hallway with blowing curtains. Turn left and go through the door at the end. Now your in a room with a big mural on the wall to the left. Turn right and through that door. Out the next door and right up the hallway. This should all look familiar to you by now. Take the door to your right. "Loading Screen"

Now your in the other hallway with blowing curtains. Go straight down the small steps and directly into the door ahead. Your now in the pool room. Now use your scrye to hear the argument that went on between Ambrose and his father Joseph. Go through the little door in this room down the small steps. Enter the door straight ahead. Now go left all the way down and turn the corner to the right. Pass Bethany's study on the left and keep going. Up the stairs and doors into the hallway that has the family portrait in it. Up those stairs and through the door on your left. Your now in the main stairway of the whole house. Go left out the door and through the entryway. All the way back out to the front of the house. "Loading Screen"

Mansion - Front Courtyard

Head left and through the door of where the building is somewhat circular. Start towards the other door and the gardener will come over to you to chat. He will also open the door for you. Go through this door. Straight and at the end on the right is a gate. Go through the gate. "Loading Screen"

Follow the path all the way down. Down the steps as well and past the sheep. Down the stairs to the left and follow the cliffs to the right. Right down the cliffs and than left down the cliffs. Down the steps and straight down the circular steps to the boat. Get in the boat. "Loading Screen"

Standing Stones

Straight and to the left are (93) health packs. Grab them and continue on. Just jump on up and to the middle of the stones. Grab the shield scroll. Now head back down to the boat. "Loading Screen"

Mansion - Front Courtyard

Head on back up the same way you came down. All the way up to the gate leading to the side courtyard of the mansion. "Loading Screen"

Back through the door to the area where you first met the gardener. Back through the other door as well. Now that your in the main courtyard of the mansion go over to the main gate. Little cut scene will happen where you ask the gardener about where a cove should be. Go straight past the gate that he just opened. Down the incline to the right and onto the lighthouse in search of Sedgerick. "Loading Screen"

Lighthouse

Head directly into the lighthouse. Grab the (94) health pack on the ledge and now up the circular stairs. All the way up and climb the ladder at the top. Climb all the way to the top. "Loading Screen"

Watch the movie where Sedgerick will chat you up and give you the sea chest key. "Loading Screen"

Now head back down the circular stairs and out the door. Go left and enter Sedgerick's house. Turn left and enter the bedroom. Enter the door in front of you and grab the (95) health pack behind the barrels. Now go back to the main room and up the stairs into the attic. Grab the (96) health pack to your left and open the sea chest using the sea chest key. Grab (14) silver bullets and lighthouse gate key. Now head back downstairs and out of the house. Turn right and around the house to where Conner's grave is. Continue past the grave all the way up the incline. Use the lighthouse gate key on the door at the end. "Loading Screen"

Pirates Cove

Straight and to the right and all the way around the wall. Head up the slope and into the circle area. Grab the (28) Molotov cocktails on the ledge. Now head on over to the hole in the middle of the ground and jump down onto the rock below. Jump to the net ladder and down to the next ledge. Do the same until you reach the bottom. Now grab the (96) health pack, (15) phosphorous shells, (23) bullets and grab the shotgun on the other barrel. You should already have the shotgun at this point but I guess its just for spare. Now head down the lit tunnel. Turn to your left and head on out towards the water. "Loading Screen"

Straight and to the right and jump from floating wood to floating wood until you reach the beginning of the water walkway. Continue the walkway all the way to the end. Now locate the ladder to your left. Jump on into the water and notice lights on the water floor. Proceed to the second light and grab (97) health packs and (25) some bullets. Now make your way back to the ladder and climb on up. Turn right and through to the other room where a net ladder is waiting. Grab the (98) health pack and climb the ladder to the top. Now jump to the other net ladder and jump to the top ledge. Now into the next room and up the circular staircase. Onto the little wooden ledge and into the next big room. Grab the (98) health packs and (26) shotgun shells. Continue on into the next room through the open doorway. Go down the hallway and turn right into the next room. There are (100) two health packs in this room. There is also a little indentation in the right side wall. If you use your scrye there is like a sun on it. Push on this part of the wall. Now in this room you will gain (102) more health packs and an (19) amplifier in the chest. Now head on out of this room and turn to your right. Continue on down all the way down this hallway. "Loading Screen"

Keep going and turn right. Continue on into the next room. To your right near some barrels are (103) health pack, (27) shotgun shells, (26) and bullets. Grab them and head out into the main room. Straight all the way until the doorway on the end. Down this doorway and into the room with all the goodies. Turn to the right and activate the lever to open the cell. Grab the (104) health packs in the cell. Leave the cell and turn right. Grab a (20) amplifier in the chest, (15) phosphorous shells, (28) shotgun shells, and (18) dynamite. Head back out of this room and over to the left. Head on over to the other opening in the rock. You see what looks like a jail cell. Activate the lever and than jump into the cell. Now ride it on up into the upper levels. Now jump on into the big circle of water and start swimming. Swim up through to the room right above the dead skeleton and fish. Grab the (105) health pack, (29) shotgun shells, and (27) bullets. Jump back in and continue swimming on into the last room, using the ladder to get out. Leave this room and walk across the wooden plank way onto the steps at the end. Go around the bend and up into the top of this wooden shack. Take the steps leading down into the bottom room. Grab the (30) Molotov cocktails and (106) health pack on the table in this room. Now go out the doorway leading to the water. Jump on in and grab the (31) shotgun shells near the upside down lamp. Climb back out of the water and enter the door to your left when you get back in the room. Go through the next door. "Loading Screen"

Run all the way down this whole hallway until you come to the end. Turn right and notice a gate with a lever. Behind it is a (107) health pack. Turn to your right and in the corner are some boxes labeled TNT. Blow up them boxes and go into the hole in the wall. Open the chest and grab the (21) amplifier. Go to the next room and pick up that health pack you first saw. Make your way back out into the main room. Continue to the other side and you will see a ladder and another TNT box. Blow up this box and than get up on the ledge. Grab the (108) health pack and continue on into this chamber. Turn right and up the stairs. In the top room, grab a book for a journal entry, (110) health packs, (32) shotgun shells, and (33) Molotov cocktails. Go straight back and jump down the little hole. Swim back following the lamps and stay to the left. Get up on the little ledge to grab a (109) health pack. Now head on over to the barracks and up the little wooden stairs to the left. Head to your left in the room with a lever. Activate the lever and grab the (110) health pack. Now go across the room into the little room that holds lots of goodies. Grab the (23) dynamite, (112) health packs, and (33) shotgun shells. Head on out and to your right. Enter the doorway and than turn right. Take your first door to the left and activate this lever. Run on down to grab the (4) mana well. Head back out of this room and turn left back into the hallway. Straight down the hallway and through the doorway to the next room. "Loading Screen"

Turn left and go into the room filled with TNT boxes. Grab the (113) health pack in the corner and go stand by the bar gate. Turn your shield on and shoot the box in front of that gate. Now quickly run into the next room through where the gate once stood. Once the room you were just in falls down a movie will start where you see Ambrose. You gain control back when you are in the treasure room. Go to the first chest on the left and grab a (114) health pack and (17) phosphorous shells. Second chest has (26) dynamite and a (115) health pack. Go to the chest across the room to get another (116) health pack and (17) silver bullets. Now head on over to the door and grab the scroll. You will receive skull storm. Now use it to break the door in front of you and go through it and up the stairs. "Loading Screen"

Mansion - Inside

Your back at the mansion so just go on and head on in. When inside facing the main stairway, head to your left. You will be greeted by another cook, (or the same one brought back to life), and she will tell you Jeremiah is in the great hall. Just go through the door. "Loading Screen"

Continue on down straight through the double doors. Turn right and enter another set of double doors that lead to the great hall. Now prepare to have to fight Ambrose.

Killing Ambrose

The trick to Ambrose is to try and avoid him until the gel`zabar hound comes to try and attack him. Than aim at his axe and the green stone that is giving him the power. Once its out of his axe he will shrink and you will be able to slice off his head with the scythe of celts. There are also (29) bullets in this room. Grab them before finishing off Ambrose. Now you get to watch a bit of movie. Enjoy, sit back and relax a bit. The fun is just beginning. :)

Mansion - Inside

You wake up in your guest bedroom. Grab the journal entry near your bed for some reading and head out into your little area with your fire. Watch Aaron as he mocks you yet again. Enter the hallway and have a little scene with the butler again, saying you should maybe check out Jeremiah's room. (Is it just me or is that damn butler the ONLY one in the house that doesn't get hurt? I have tried killing him only to have to start over from my last loading screen. I say he's damn lucky or secretly in cahoots with the enemy.. he he) Anyhow, head on down the hallway to where the butler went. Continue back through the house to the left until your facing Lizbeth's room. Now turn right and head down this hall, all the way and out the door. "Loading Screen"

Now your in the main stairway. Now run downstairs and grab the two (35) Molotov cocktails behind the stairway. Now head back upstairs to the door on the right going to Jeremiah's room. Walk down the hallway and enter Jeremiah's bedroom. Go in and to the left. In his closet grab (21) silver bullets and (34) shotgun shells. Walk up to the bed and grab the book for some more journal entry. Use scrye for another "hot spot". Head to the left and into the bathroom for a (117) health pack. Now grab the study key sitting ontop of the fireplace. Head on out of the room. Go back down the hallway in which you came from and out the door. Your now in the main staircase of the manor. Go straight and head into the door leading back to your guest room. "Loading Screen"

Go down the hallway and keep going past Lisbeth's room to your right. Enter the study at the end of the hall using the study key. Turn right and continue into the room. Head on over to the fireplace to the left and grab the (8) ether traps on the table, and the widows watch key and letter on the fireplace. Go into the bathroom and grab a (118) health pack. Now start to head on out of this room and watch a cut scene with Aaron as he throws away his clothes and goes for his chains. Now head on out of the study and back into the hallway. At Lisbeth's door take a right and than a left through the door that is now open. Enter this door. "Loading Screen"

Enter the door at the other side. Through the little hallway and next door. Past Aaron's door on the right and through that door. Now grab the (119) health pack near the fireplace and go through the next door. Through this curved hallway and into the room with the mirror you jumped into. Head left down the stairs into the next room. Head right and out that doorway. Now go right and head into the room with a big gate in it. Grab the (120) health pack in this room and turn around. Go back down and through the servants door. Down this hallway go into the first door on the left. Grab the (121) health pack in this room and head on down to the first door on the right. Grab the (37) Molotov cocktails in this room and continue on down entering the doorway at the end. Go through this little hallway and through the next door. "Loading Screen"

Walk down the stairs and to the door that sits underneath of the stairs. Enter the double doors and use the widows watch key. Turn left and go through that door. Head on into the door to your right and grab the (122) health pack and (35) shotgun shells. Turn around and go back the way you came from all the way to the room you started in. Now turn left and enter that door. Go through the door on your left into another room. Head down the stairs in the middle and enter the door on the left at the far end. Grab the (123) health pack on the middle circle table. Go to the doorway that leads out into nowhere. The one that the flying squid just came in from. You will see little specks that don’t look like rain. Go out into these and they will raise you up. Get up onto the roof this way. Jump over the little fence there and than over the pentagon that the lightning just hit. Enter the door ahead. Grab the (36) shotgun shells and the lightning rod in the corner. Head on back out to the pentagon and Patrick will put the lighting rod in place. You will also get the lightning spell. Now head back inside and go down the stairs. Use your newfound lightning spell on the door to the left with a picture of a boat on it. Enter through the doorway. "Loading Screen"

Go and enter the door to your left. Grab the letter on one of the crates for a journal entry. Now start with the crates on the right and around to the higher ones. Kind of going in a half circle. Grab the (22) amplifier on the top of the door. and head back out to the room with the staircase. Now grab the (31) bullets on the crate in this room. Than head on down the stairs and out the door at the bottom. Grab the (38) Molotov cocktails on the table next to the fireplace. Now head down the stairs that were to your left when you entered this room. Grab the (125) health packs at the bottom of the stairs. Go back up the stairs and head on over to the double doors to your left. Now walk around the ledge of the room that you killed Ambrose in. Grab the (38) shotgun shells near the window and continue on the ledge to the other side. Enter the door on the left. "Loading Screen"

Now to your right there is a lightning rod with what looks like it to be linked to some metal pipe. Shoot it with your electricity spell and a ladder will appear. Climb the ladder on up to the top. Continue straight and to the left. Head to the tower that is shooting pink flowing thing out of the top. If you are standing facing this tower you will notice that the side walls slant upwards. Take the most inner slant upwards and climb on up to where the window is. Shoot out the window and jump on in. You will jump onto a ledge separated from each other. In this tower it seems like there isn't a lot of gravity. You can jump a lot higher and kinda float for a bit. The best way to make it up from ledge to ledge is by going to the highest step on the current ledge your on. Than jump and press forward to get to the next ledge. Make your way to the top by doing this. When you get to the top you will see a stream of pink floating upwards. Jump into the stream and let it take you upwards and through the opening at the top. "Loading Screen"

Onerios Again

Head straight and on the walkway to the building in front of you. Head to your right and through the archway to your right. Now go straight and around the ledge on the right. You need to jump from stone to stone without falling off to make it to the archway up ahead. In this archway you will find a book for a journal entry, a (23) amplifier, and a (126) health pack is sitting off to the left. Grab all three and head on back to where you came from. Go around the building and through the archway at the opposite end. Off to your left is a (127) health vile. Grab it and now you need to jump to the little archway with the blue portal. Step on into the portal. "Loading Screen"

Step out of this green archway and jump over to the ledge of the main building. Now turn right and around the building there. To your right is an amplifier out very far away. Jump on into the spiral snow and have it help you to make it over to that platform. Grab the (24) amplifier and go back the same way. Now go straight into that archway ahead of you. Turn left and grab that (127) health vile that is to your right. Turn around and go down this hallway and out the doorway to the right. Grab the (128) health vile in the birdbath and into the next room. Use your scrye to view a blue portal up a flight of stairs in the room. Run on up to that portal and jump in. Now you need to go down the steps and onto the platform to the left. Grab the energy key and turn around. Head on over to the blue portal that is to your left. Jump down from this portal onto the ledge below. Go straight and either go around the side and down the stairs or just jump down into the lower platform. Go right through that doorway. Head left and in the middle of the room there is spiral snow in the middle over a square hole. Jump into the spiral snow and aim for a cubby hole up in the wall. Grab the (129) health vile. Now turn around and you can see another health vile opposite of you. The best way for me to do this was to first jump down. Going around to the other side so that i was facing the cubby hole that contained the health vile I didn't get. Use the spiral snow once again to grab the (130) health vile. Get back down to the bottom and head out the doorway at the end. Go straight across to the other doorway and head to the left. Jump to the other platform and into the blue portal there. "Loading Screen"

Jump down to the ledge and go straight down the hallway. Turn left and go through the doorway on the left. Now use the energy key that you just got to the right of the door. The gate will open up. Go through and down to the next little chamber. Go through the circle in the floor. "Loading Screen"

Jump down from this platform and head to the right. Go through the doorway into that chamber and grab the (131) health vile. Turn around and head on out and you will see another health vile sitting near the corner of the main building. Grab the (132) vile and than head on into the main building. Turn to your right and go through the doorway. Grab the (133) health vile and now head on over to the force field. Use your dispel on this shield. Now enter this area and head to your right. Down the hallway all the way. Behind a rock at the end are some (23) silver bullets and (20) phosphorous shells. Grab them and head on over to the other side where you grab a (134) health vile. Now jump on down to the courtyard below. If you head to the left and go through that doorway you can get an (25) amplifier. You freeze the spot with the Tibetan Cannon before you jump and then the tiles will support your weight when they appear. If you can figure it out, grab it and go back through the doorway to the one across the yard. Now go down the steps and to the very edge. The stones will start to appear before you. At one or two points the stones that will appear you have to jump to get to. So if you are at a place where you don’t think you can proceed, try stepping close to the edge of some stones to see if any will appear ahead of you that you can jump to. Do this and make it to the next platform. On this platform grab the (26) silver bullets, (22) phosphorous shells, and (135) health vile. Now head on over to the blue portal and enter it. "Loading Screen"

Go straight ahead and head to the left of this building. In the back left corner you can grab another (136) health vile, if you time it so that you jump when the stone is spinning to flat. From there jump on down to the lower level heading to a portal. Drop down into the blue portal. Now turn around. Go to the archway on your left, with the steps leading upwards. Jump over the birdbath to grab another (137) health vile. Go around to the right and into the door. "Loading Screen"

Go straight through the door. Turn left and head on up the stairs. Head to your right and in that corner, grab (139) health vials and (33) bullets. Now go to the end of the room and through the doorway at the end. Turn right and head down the stairs. You will see a little platform to the right of a gate door. Jump onto the platform. Now head down the stairs and activate the wheel down here. This will cause water to come out and start to turn the wheel. Now head back up the stairs and open the next gate by doing the same thing to the platform to the right of the door. Walk straight and up to the platform where the well in front of you is filled with water. Now jump in and head over to where the hole is. Swim on through and take your first left. Continue on until you can come up for air. Grab the sextant in this area. Go back down and swim heading to your right. Get out of the well using the ladder on the side. Walk up to the altar and face the well. Put the sextant in place. Watch as the water flows upward but stays in place. Now jump back in only this time swim up to the top. A part of the fence will fall down letting you get up onto it. Now enter the blue portal up here. "Loading Screen"

Go straight and you will see a gel`zebar hound behind a force field. Use dispel and than kill the beast. Go in and grab the (5) mana well and also the two (141) health packs at the side archways. Now head on back to the room you teleported in. Go to the archway on the right. Continue on into the room where a big metal bowl sits atop of some wood. Head to the back of the room for another (142) health pack. Now go to the wheel and activate the water to start dripping in this room. Now aim at the wood and shoot it with a phosphorous shell. Leave this room and head on up the stairs to your right. Turn to the right and head on into the room with a big fan on the ceiling. Activate the lever and go to the back of the room and grab the energy key. Leave this room and head back down the main stairs. Go up the other side of the main stairs and use the energy key on the door. Go through the door and up the stairs. "Loading Screen"

Continue through the door and go all the way straight. There is a (143) health vile behind the little bench. Now go to the coffin in the middle of the room and push it open. Follow the bloody footprints through the door. Go up the steps and the middle will open with a blue portal. Walk into the portal. Watch the nice little movie. Go straight through the door in front of you into another room with some pillars. Go into the double doors in the middle. Turn right and go through the blue portal. "Loading Screen"

Walk straight into this building and around into the main chamber. Walk up the stairs to your left and pick up a book for a journal entry. After reading head on over to the other side and grab a (144) health vile. Use the fallen down stones here to jump up to the top of the little blood pool. Now jump in. Follow the tunnel straight down and than level to grab the artifact. Continue forward and than up. Grab the (145) health vile on the way up to the next platform. Enter the doorway and face the big statue in the middle of the room. Use scrye and listen as it asks for you to kill it. Shoot at the heart. When the heart falls, pick it up and the room will fill up with blood. Swim to the top and grab the (146) health vile. Now go to the gate and it will open for you allowing you to walk up some stairs into another room. Turn to your right and jump through the blood flowing down the wall. Grab the (26) amplifier. Jump back through and go to the other corner. Walk into this blood and swim to the bottom of the hole and grab a (147) health vile. Turn around and swim to the part where you jumped in for some air. Head back in and swim to the top. Walk to the end, crossing the ledge and into the next blood bath. Swim to the bottom and grab two (149) health vials. Turn around and out where you entered for some air. Walk back in and head to the top and out the hole onto a platform. Walk up the stairs and to the altar of some sort. Place the human heart here. Now stay on the platform as it goes down. When its done walk off and grab the (4)arcane whorl. Now walk over and into the blue portal that just opened up. "Loading Screen"

Head to the right and out the door. Go straight and take the steps leading up on the right. Go into that door and place the ancient artifact. Now back down to the main floor and activate the lever. After the pillar moves up go down and get the scroll of flight. Now use your jump button and you can soar for a short period of time. Go up to the blue portal on top of the door and enter it. "Loading Screen"

Turn left and start to walk down that walkway. Lightning will shoot it apart before you reach the other side. Use your newfound flight and reach the other side safely. Enter the blue portal on this side. "Loading Screen"

Jump up to each level using your flight spell. All the way up to the blue double doors. Walk on in the door. Protect yourself and use some hast to grab the (5)arcane whorl in the middle of that purple field. Continue on down to the next room. Use your flight to jump to the next highest ledge. Keep doing this until you reach the top ledge. Now go from there and jump into the blue portal. "Loading Screen"

Turn left and walk out over the stones fallen down into the room with some dead corpses. Grab (151) health vials, (41) shotgun shells, and (36) bullets. Go back out this room and head to your left and out the door. Notice that the sides of the walls kinda look like steps. Jump on up to climb up to the top. Have a battle with Otto, and than jump up on the stones that have fallen down from you running around the ledge. From the stones use flight to get to the higher ledge up there. Now head on up the steps and keep going. Set of stones will fall down again. Jump up on the stones, and get up to the hole from where they fell from. Grab the (152) health vile and get back down. Continue on up the steps all the way to the top, skipping the next set of stones that fall. Little movie and than another battle with Otto. This time he's a little more powerful. Try and hide behind the steel poles when he is shooting stuff at you. Once he is killed jump down into the hole. "Loading Screen"

Killing Otto Keisenger

Now the levels your standing on will start to move away making you fall down. Use flight to get to one of the side ledges. Now go from ledge to ledge trying to cut at Otto with your scythe. Continue doing this until he is dead. Now a movie will play. Watch the movie and get a (6) mana well from the bird creatures. "Loading Screen"

Mansion - Inside

Now your back on the tower. Make your way all the way down jumping from ledge to ledge to the bottom. Grab the(27) amplifier and head out the door. Turn right and grab the two (155) health packs. Now head out the door that's open. Turn to the right and head up the stairs. Go all the way up to the stairs to the second floor. "Loading Screen"

Head straight and around to the right. Through the doorway and into the door that is standing open. "Loading Screen"

Follow down through all the doors into the room with the fireplace in it that originally had the force field on it, near the mirror. Head out of this room and go right. Have a chat with the butler sitting in the chair. Get the workroom key from him and use it on the door in the room. Go on through the other door. "Loading Screen"

Mansion - Inner Courtyard

Move to behind the gargoyle at the far right. Push it from behind and listen to it fall and break open the cellar door. Head on to the other roof and down the ladder. Go on over to the right and head down through the cellar where the gargoyle is laying. Walk down the stairs and head left. Grab the (6)arcane whorl and head on down to the other rooms. Go to the left hand door and grab (25) phosphorous shells. Leave this room and go to the one straight ahead. Grab (28) silver bullets and turn back around. Leave this room and go to the right door. You can get a glimpse of Aaron from here. Now head on back out, up the cellar stairs and into the courtyard. Go back up the ladder onto the second landing, and up the other ladder to the top roof. Use haste and run and jump on over to the roof above the stable. The one with the windows that are somewhat glowing blue. Enter the room through the window standing open. Walk to the right and grab the (28) sticks of dynamite, book for journal reading, and (40) Molotov cocktails. Now climb down the ladder to the right. Grab the (41) Molotov cocktail on the table at the bottom. Now walk on over to where Aaron is standing in front of your picture. Watch the movie where he draws on it. Turn around and fight the huge squid. Now grab Bethany's gate key and the (7) mana well. Head on out the door and into the stable. Grab the (157) health packs on the table to your left. Continue back out to the inner courtyard through the open stable door. Turn right and around the corner. Now go straight down the under tunnel and through the gate leading to the garden at the front of the house. "Loading Screen"

Mansion - Garden

Now turn right and head into the shed. Grab (159) health packs and (34) dynamite. Go back outside into the rain. Go straight all the way and to the gate on the left. Use Bethany's gate key and go on through. "Loading Screen"

Bethany's Cottage

Walk down the path and look to your first inlet to the right. Kill the two plants and walk around to the back of the stone they were in front of. Grab the (161) health packs, (29) phosphorous shells, and (44) shotgun shells. Turn around and continue on down to the cottage. Enter the cottage by going straight into the door. Turn right and go through into the next room. Grab the (35) dynamite in the corner and than use scrye facing the room. Put some dynamite where you saw Bethany tend to the floor. Now grab Aaron's room key and Aaron's jaw. Leave this room and head to the right. Continue up the stairs and through the door on the left. Jump on over and grab the (162) health pack and (46) shotgun shells. Jump back over and head out through the doorway to your left. Turn right and jump on over to the roof ledge. Go up and enter the next room through the open window. Jump down into the room and grab the (28) amplifier. Now head on out of the door that was busted down. Now head on out of the cottage and go around to the back of it. There is a little nook back here that you can grab (163) health pack and (38) bullets. Grab them and head on back to the front of the cottage and out the doorway to the path. Make your way back up to Bethany's gate that you came through. "Loading Screen"

Mansion - Garden

Head on back to the kitchen door where it should open for you on its own. Enter the kitchen. "Loading Screen"

Mansion - Inside

Walk into the kitchen for a cut scene with Aaron. Than over to the left shelf and grab a (164) health pack. Now head into the doorway to your left where the elevator is. Go through the doorway and up the stairs to the second floor. "Loading Screen"

Continue up the stairs. Turn right and walk through both doorways into the room with the fireplace, where the force field once was. Head up the stairs and down the room going towards Aaron's room. Enter Aaron's room using Aaron's room key. Now go to the right and stick to either side of the walls. While your in the room a blue light will shine and try and suck you out of the room and into a void. Sticking to the sides of the room will prevent this. Now grab the (44) Molotov cocktails on the desk to the right. Grab the (165) health pack and Bethany's room key on the window. Head on back out of Aaron's room. Turn left and continue on up the stairs head towards Lizbeth and Bethany's room. Enter Bethany's room using Bethany's room key. Walk into the middle of the room where the green carpet is and use scrye for a "hot spot". Turn left and over to the mirror. Grab the book for journal reading and get a warning from Bethany. Now go through the doorway that the warrior just came out of. Climb down the stairs. "Loading Screen"

Killing Aaron

Go straight and turn to your right to go through the door where Aaron is hanging. Walk up to him and put in his jaw bone. Now try and cut off his arm. He will shoot chains at you and try and dodge them. Stick near the wooden door as to try and get him to get his chain stuck in the door. When he gets it stuck run in to chop his head off. Watch the movie that follows. "Loading Screen"

Eternal Autumn

Now your at the base of a waterfall. Go to the first set of vases and cut them down. You can shoot them, or cut them, whatever you prefer. I liked to use the scythe to conserve on ammo. Grab the (166) healing roots. The healing roots are just like health packs and health vials. Continue up the slope to your right and grab the book for some journal entry. Straight up the slope and when it becomes level, grab the (167) health roots in the first vases to your left. Go to the single vase near the water to your right and grab your newest weapon, the spear gun. Neat trick with this is if you have it selected and you use your lightning spell. It will electrify the spear. Now head on up the tunnel rock going up to the higher ledge. Grab the (168) health root on the way up. At the top, keep jumping to the flat ground so you wont fall down into the waterfall. Once on level ground, grab some (1) spears in the vase to the left. Further to the left and you can use scyre to see a "hot spot". Continue on up the mountain. Next flat spot go to your right where the vases are. Grab the (168) healing root. Proceed back on up the mountain. "Loading Screen"

Continue on up the mountain and check out the corpse on the flat surface. You can grab the spear gun here also, if you missed it in the vase at the beginning. Continue on up the mountain. All the way up and around the bend to the right. Up to the flat surface where the fire is. Grab the (170) health roots that are in the vases to your right. Now go and jump up the outside ledges of the walls that look like steps. Now grab the (7) arcane whorl in the vase up here. Jump on down and enter the door. "Loading Screen"

Jump up on the ledge and grab the (171) health root in the vase. Now enter the door into the next. Grab the (172) health root in plain view, and start hacking the vases. Grab another (172) health root, (1) phoenix egg, (2) spears, and (31) phosphorous shells. Now go through the doorway that leads downward. Most people call the lava room. Go down and right over the rock bridge. Continue on into the next room with a sort of pit at the bottom. Directly straight ahead is an incline heading upwards. There is a slab with a dead warrior on it. Run into this and it will activate the room to start filling up with lava. Now quickly run back out of this room and the door will close behind you. Take too long and the door will close trapping you in with the lava killing you. Head back up to the main room and through the other doorway. There will be fire shooting out of the top. Walk up the circular ledge leading upwards, sticking to the side of the wall. Head into the room with fire coming through the floor. Kill the flying phoenix and than locate the lever on the wall. Look around for the torches around the wall and you will notice that one is not lit. That is the lever. Jump on up and hit it. It will open a window, which will blow the fire in the middle of the room to the side. Now jump over the fire and grab the phoenix. The door will open up, go through this door. To the left outside this door are two vases. Grab the (3) phoenix eggs and continue on down the stairs all the way. "Loading Screen"

To your left is a (4) phoenix egg in the vase. Grab the egg and continue on down the hallway. At the edge grab the (173) health roots and (3) spears. Now edge to the right of the cliff. Use your flight and float on down to the trees below. Continue all the way up the mountain. Up a bit, you can notice a area across the canyon. You can get to this area. Find the ledge where you can jump on down to. Use flight to the ledge holding two vases. Shoot these down and grab the (40) bullets and notice two sticks kinda poking out of the ledge. There is a wooden beam down here also. There is a vine down from this spot to the wooden beam. Climb on down and over the beam to the other side. Grab the (174) health roots and (32) phosphorous shells in these vases and continue on this ledge. Grab the (4) spears in the next vase. Get to the front and use flight to jump on into the cave there. Grab the (5) spears and (175) healing root. Now head on back to the wooden beam and up the vine. Back to the main walkway heading up the mountain. All the way to the edge. Now jump down to the lower opening of the cave. Grab a (176) healing root, and (42) bullets in the corner and continue on into the cave. Grab some (6) spears and (5) phoenix eggs in the vase up and to the left. Now continue some more. "Loading Screen"

Go to where the suspended bridge is and grab the (177) healing root in the vase to the left. On across the bridge. Grab the (178) healing root at the other end and proceed further into the cave. "Loading Screen"

Go up the stairs to the left and grab the (179) healing roots and (7) spears on this ledge. Go on up the other stairs. Turn to the right and through the doorway. Grab the (180) healing roots and (8) arcane whorl in this room. Go back down and to the room across the hall. Grab the (181) healing roots, (8) spears, and (32) phosphorous shells. Now head on back and go up the stairs in the middle. Before ascending up the stairs turn to your left and cut down the bags hanging from the ceiling. Grab the (9) spears and head on up the stairs. Turn to your left and up another flight of stairs. "Loading Screen"

Go to the end and climb up the cut wood pole. Grab the (182) healing roots, (45) shotgun shells, (45) Molotov cocktail, and (36) dynamite. Now head on up the next set of stairs all the way to the top ledge. Grab a (10) spears, and (7) phoenix egg in the vases to the right. Now head on up the stairs to the left. Grab the (183) healing roots in a vase to the right and on up the next set of stairs. Just keep going up the stairs until the top ledge. "Loading Screen"

Grab the (41) bullets in the vase and push on the lever in the middle of the room. Now proceed through the door that just opened. In a vase hidden to the right grab some (46) shotgun shells. Continue on into the room. Grab the (184) healing roots in the first vase to left. Some (11) spears in the third vase to the left. Turn to the right and up the incline. At the top where there are 5 vases. Grab some (186) healing roots, (33) phosphorous shells, and (29) silver bullets. Head back the way you came and back out onto the lower ledge. Turn to your right and continue on down the ledge. Grab a (187) healing root at the beginning. Head on up and grab some (47) Molotov cocktails and (35) phosphorous shells next set of vases. Grab the (36) phosphorous shells to the left of the stairways going up. Now head on up the stairs. "Loading Screen"

Grab the (188) healing root in the first vase on the right. Now head on into the towers if you want to go searching for some healing roots and spears. Follow the path down to the end where you will see dead corpses hanging around. Head to the tower on the left going up the slope. Use flight on up to get to the higher ledge. Now head on up the ledge leading upwards towards the door. There will be a window opening to the tower you couldn't access from below. Use flight to jump into this window and activate the lever that will open the door. Do this and get back up on the ledge to go through that door. Enter the door. "Loading Screen"

Continue on into the room before the stream. Get some phosphorous shells in this room. Now jump from the stones to stones and onto the next area. Enter the doorway to the left and grab some spears. Go into the next tower on the right and grab some healing roots. Continue on into the double doors at the end. "Loading Screen"

Turn around and grab the healing root in the corner. Proceed into the next door. You will see a plant on either side of this room. Break the wall where the plants are and than kill them down. Go ahead into the next room. Grab some healing roots in the corner and go on into the next room, where 3 dead warriors are on slabs. After your done killing the Jeremiah warriors proceed into the next room. Grab the healing root in the corner. Turn left and up the stairs. Grab the healing root in this room after killing more warriors. Proceed through the next door. Grab the healing root outside of this door to the right and continue on down the path. Grab two more healing roots on your way up to the top ledge to fight Bethany. "Loading Screen"

Killing Bethany

Now kick the crap out of Bethany. Of course like all the rest you need to use the scythe of celts. She will use a repel spell and push you back. Cut off her head and watch the movie that follow. Learn about how Jeremiah is not really dead and meet the undying king for real.  This is a good stopping point.  I would recommend shutting it down here... because if you finish the "Loading Screen" here... you will be very disappointed.  If you want to keep going... be my guest...

Killing "Undying King"

Your now back on the island of standing stones. You can also pick up 5 phoenix eggs and 4 sticks of dynamite here. The goal here is to shoot off the two lower tentacles of this monster. Than he will open up his stomach and try and suck you in to his mouth. Shoot his mouth to close it back up, where he will grab his stomach and a green brain will appear above his head. Shoot the brain and he will open up his mouth to suck you back in. Shoot the mouth to close it and than back to the brain. Continue this process until the undying king is dead. Congratulations! You have now beat the game. Watch the ending movie and pat yourself on the back :)

 

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